Got a lot of editor work done. I can now add new actions from a grouped list and I should have the multi-line text editor done tomorrow. I also figured out the mechanism in the editor I want to use for adding attachment points and particle emitters. So I will probably do that soon. The game is going to look a lot better once the engines actually start firing. I'm also using a variant of the particle system for drawing asteroid fields which will greatly help define the terrain of a map. I still need to work on the issue of scale. I don't have a great idea of how large a typical map should be yet. I need to fill up the tutorial map with content so that it feels like a real level and play with it. To get that accomplished I need to have a better asteroid object in the game along with the asteroid field object.
Since I'm not going to get this all done in 5 days I guess I should admit that I'm not going to submit to the build-dream-play contest. But that's okay, I'm making really good progress and I think I'm still on track for my secondary goal, which is to have a shippable game around February. I think I'm going to pick an arbitrary date of Feb 22 and keep that as a target.
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