Still not much different to show. Got much more work on the editor and camera done. I now have a cinematic camera and a nice system to transition into the cinematic camera and the game play camera. I can actually see myself creating levels with the editor now.
Built a human size object in the game so I now have some scale (a man in a space suit). It's also part of the initial cinematic in the tutorial level. It helped me identify the fact that I need to get the coloration in the replica (model) editor soon.
I was planning on working on the particle systems, but I decided that I wanted to be able to select an object in the world and fire at it as my next visible goal. So that involves writing a spatial representation so that I can have a picker. So over the past few days I've been writing a quad-tree for representing space. This has also given me a max level size, which is 25k by 25k. I think this will be a pretty good size. At 60 meters / second (the current max speed of the Chicago) it will take a little under 7 minutes to cross. Hopefully that will be large enough.
I'm just finishing up the quad-tree spatial query now, which will allow me to select items with the targetting recticle. After that, I'll work on firing a beam from the Chicago's cannons to the selected object, which will require some kind of tagged location on the replica.
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