Nothing worth a screen shot today. Put in the whole infra-structure for saving and loading scripts. Also connected the actual type editors. So now if you are editting a location in a field, you can just use the joystick to move to a location. I was afraid that the reflection systems wouldn't work on the xbox (you can't create an object from the classes name on the xbox, like you can on the pc). But fortunately that is not true, so it made my job about a 100 time easier. I need to make a multi-line text editor, which I'm really dreading, but I should do that soon.
After a little more editor work, I will probably implement a follow camera script command, a spawn asteroid field script command, and then write my particle engine (for drawing asteroid fields).
I after that's done, probably the next thing will be to get the laser cannon up and running on the ship. I need some notion of the named point on the model, so I can specify where the beam comes from. I also need to create my first animation function which will aim the two laser cannons at the target.
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