Wednesday, July 14, 2010
I'm adding a lot of model content because you are going into a Clan base for the first time in the current level. So I have to make a way of high-lighting model parts and correctly deleting and moving parts and their sub-parts. High-lighting actually ended up being a lot harder then I thought it would be. Because I bake my models into one render call (which makes them much faster to render), I really don't have a good way of displaying them. So what I did was add an object that could be passed into the baking process that could alter the baking process. Then I made an object that changes the color if it is the selected part. Then I modified the rendered object so it could select which baked object to use. Then in the editor I just toggle between the two baked models and the high-light flashes back and forth.
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