Friday, January 15, 2010

The "Fork in the Road" mission is basically done. Just need to add the trigger to end the mission when all the clan ships are destroyed. I also need to make the missile ship more powerful. It's suppose to be the big bad of the mission, and I just destroyed it in about 10 seconds using my drone wings.

I think I still need to go to some effort to slow down all of the combat. It's still too quick to destroy other ships.

Also I need to make the nanopods target random locations on the ship. Heading toward the center they all bunch up, which does not look good.

Oh and here's the save screen:

Saturday, January 9, 2010

Finished the save system and the credits last night. Back to working on the "fork in the road" mission. I'm not really happy with the way the clan missile ship is firing. I want it to fire more but smaller missiles. Then I just need to add the win/lose conditions.

I'll need to make a new union ship and a station for "man on the run" after that.

Wednesday, January 6, 2010

I'm about half way done with the save game system. I finished the interface page, and got most of the actual save file stuff in. Should be done with it tonight. Not exactly useful for dream build play, but a big step in reducing the items on the to do list. I'll post a picture tomorrow when I'm done.