Tuesday, June 16, 2009
Finished all of the nanite effects (both visually and gameplay wise). Now I'm working on the enemy ship AI. I'm just going to go with the simplest thing I can right now. I already wrote a path planner a while ago, so ships will follow you and try to get within a certain range. I'm finishing us a general data editor so that I can add AI profiles to ships and describe their abilities better. I had been doing it by manually editting the files (yuck). Now I have a general data sheet system. I'll put up a video of combat and nanites in the next week.
Wednesday, June 3, 2009
Been implementing all of the effects for the nano programs. I'm almost done (just another few days). I'm growing a little concerned over how much worse the game looks on the xbox compared to the pc. On the xbox colors seemed really washed out and darker in general. Part of this might have to do with my TV which was a fairly early (and in hind-sight) bad hd television. I'll have to lug my xbox over to another TV sometimeand check it out.
My schedule says that next up is finishing off the tutorial mission. I was blocked by the drones not being done, so all I should need to do is make a few new script actions and that should be done.
Then onto a real combat mission, "Supply run"
My schedule says that next up is finishing off the tutorial mission. I was blocked by the drones not being done, so all I should need to do is make a few new script actions and that should be done.
Then onto a real combat mission, "Supply run"
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