
I had a good conversation with a friend of mine and decided that it really is all about maximizing fun and letter people decide their own difficulty. One of the great things about rpg's is if a quest is too hard, you can go do some other quests, level up and then have a better shot as the quest you failed at. Also, isn't it terrible if you've finished a game, want to show someone a level you loved and you can't do it. So to that end I made two decisions. You can always go back and replay old levels. Beating a level the first time will give you 5 points to spend on improving your ship, replaying a level will give you 2 additional points (you can do that 4 more times, for a total of 13 points. You can play more then that,but you don't get any more points after the 5th time). I think that will solve both of these issues, and I don't have to worry about people being blocked by a level.
I added the ability for AI control ships to fire their weapons (which is needed for the tutorial - my test case for now). Finally got to actually use the trigger system (which was nice). And added the ability to add triggers in script (in this case, detecting if the chicago has sucessfully gotten to the marker).
I also did a little bit of ground work for the drones. When the drones are done, the player will be able to do everything they can do in the full game. It will need a bunch of polish, but the full feature set will be there.
