Tuesday, June 16, 2009
Finished all of the nanite effects (both visually and gameplay wise). Now I'm working on the enemy ship AI. I'm just going to go with the simplest thing I can right now. I already wrote a path planner a while ago, so ships will follow you and try to get within a certain range. I'm finishing us a general data editor so that I can add AI profiles to ships and describe their abilities better. I had been doing it by manually editting the files (yuck). Now I have a general data sheet system. I'll put up a video of combat and nanites in the next week.
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