Many large systems have been added since my last post. You can see most of these in video below. I added the button interface system for controlling drones and your nanite pods. The drones are next up on the list, you can see two of the nanite pods firing here. The direct damage and the mine creation pod (at the end - the purple particles). I've also had to do a lot to get these systems up and running in an acceptable manner. The particle system needed to be made more flexible so that I could make particles that are more unique per instance.
I also have found out about the deadline for the 2009 Dream, Build, Play. My goal is to get a playable game into the contest by August 6th (the end deadline). I think I'm in pretty good shape to do it. As far as the basic gameplay, I need to some more of the nano-pod effects, which should not be that hard with the framework I've built. And the then I need to add the drones. After that I'll need to make an initial AI for the opponents and then I can have a basic match. That's the one minute experience. Make that as fun as possible and everything else will just be icing on the cake.
Then I'll need to add the leveling system, which should actually be very easy given my framework. That's the one hour experience (combat, leveling, more powerful combat).
Finally, I need to add as many levels as I can before the deadline. I have a pretty good set of tools for level creation, and I've made several improvements over the past few weeks, so while I'm not sure I can get all 20+ levels in, I'm sure I can give the judges a good sampling of levels in the game.
Should be great fun!
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