Finished the improvements to the script editor. Including the spline editor and the ability to fire events when an object on the spline passes certain event markers. Still have some model work to do, but I think this a good point to shoot another video of the game. You'll also see that the procedurarl asteroids are done, both as standalone objects (the green asteroid) and as parts of a model (the stardock). Also the colorization system is in which lets the models look a lot better then before.
Next up is to add an editor object that lest me place the asteroid fields I had prototyped in the last video. Also, some more work on turning the hud on and off through script (that should be very easy) and then starting to implement the actual tutorial: Fire at a probe, use the drones, use your nanite system.
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