The stats system is in, so ships have actual hitpoints now. Plus I built the system in such a way that it can accept modifiers that allow the stats to be changed based on effects or things like improvement from leveling the player's ship. Next up is to get the shields to fail once the stat is zero and then do the ship explosion. Once I have a sample of the chicago blowing up a ship I'll post another movie.
I also finished up the trigger system, so we can now add triggers that cause script to fire.
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