Wednesday, November 26, 2008




Got the asteroid field up and running. I think it turned out really well. Several hundreds of asteroids at a cost of around 0.5ms. Plus the algorithm to store the asteroids in a 3x3 grid and only generate grids as you move around seems to be working really well. I accidentally had the force rebuild flag on during my first run and the render time was around 47ms! So by only building them when required I cut that down by 100x.

Not entirely sure what to work on next. The three main candidates are:

1) Add colorization to the replicas (models) so that I can improve their visual quality.
2) Add the nebulas which will also force me to add fogging to the game
3) Some work on the mission editor, trying to flesh out mission one some more.

I think I'm probably going to go with 3. I've spent a lot of time on the rendering with all of the particle work. Getting the first mission up will keep me from forgetting that portion of the code. Plus it opens up a lot of next items to work on.

No comments: