Thursday, August 7, 2008



Almost done with the model editor. I've spent several days on it now and it's getting close to ready for production. I'll make a better ship then the Chicago that I have right now (although I'll probably keep the orignal model around for some other ship type). After that I'll need to make a few large asteroids and some settlement shapes for the tutorial (and my test) level. I also figured out an interface change which I think will make controlling the ship much better. I had a system that required using the dpad for system selection (ship, drone wings or nano-pod), but I've moved that functionality to the the buttons with a two or three button press system. I think this means that I'll be able to control the game with just the two joysticks and the four color buttons (I'm a big fan of simplified controls).

A = Chicago's main weapon
X/B = Drone command (followed by another color press A = attack / Defend / Y = Stop target)
Y = Fire nano-pod (Y = Offsensive programs / X = Enhance / Y = Detriments / B = defensive programs)

There is a point latter in the game where you become a squad captain and get to order ships to focus on specific targets but that will be something that is done fairly rarely, so I'll leave the dpad for that.

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