Added a hud system and started filling in utility functions. Perhaps more importantly I got my machine set up to put the game on my xbox so I can actually play it. Very cool. I'm hoping to have the editor done in the next week or two.
I'm now actually thinking that I might shift to making a space rpg that I have designed on paper. The advantage is that space games are substantially easier to implement. And at this point I have less then 3 months. I wouldn't have to build any of the streaming systems, I could just use my extrusion set type with a plug in animation system (instead of a curve system). And I have always wanted to make this space rpg. The thing holding me back is that I know I can write these complex systems at this point and anyone how knows much about game knows how much easier space-base games are to write. At this point I don't have to make a decision yet, the engine will still be the same. I'll think about it for the next few days.
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